
My name is Maxwell. I p0rogram and design games for work and fun. I love creating tools and workflows to make my own and other's lives easier, and for the past six years I have had a blast turning ideas into fun games.
I love creating things and exploring other people's creations. Playing video, tabletop, and card games are all some of my most treasured past times, as I believe games are a powerful form of art. My dream is to make someone's favorite game.

I have several game prototypes available to play right on this page. Below are a few highlights of larger projects I've worked on that aren't hosted here. If you are interested in discussing any of them, I'd be happy to chat.
WildXR is a platform I developed for Wildlife Protection Solutions. The goal is to create empathy and excitement for protecting our planet through immersive, up-close animal experiences. It's currently deployed in several zoos and aquariums, as well as the Meta Quest store. I engineered the app's modular UI, integrated video streaming, and built backend systems. I also developed many behind-the-scenes prototypes to explore new ways to get people interacting with nature.

My current labor of love.
This year, I moved into a new house and couldn’t stop watching the birds in my yard. That inspiration, combined with an amazing embodied flight game that took hold of my attention at GDC 2026, has led me to push the limits of what is comfortable in VR. Surprisingly, flying with real bird physics strapped to your hands feels incredibly natural and has completely changed how I look at birds. Experiences like this are exactly what VR was made for, and I can’t wait to get this into a state where more people can play.

Work in Progress
An RPG called Shadowdark sparked a really interesting idea: treating light as a critical resource and darkness as a terrifying threat. This led me to start building a resource management dungeon crawler where the player extracts wealth from the depths. I implemented spatialized audio using FMOD and Steam's Audio SDK for realistic cave acoustics, and heavily customized the lighting system to achieve realistic, flickering torchlight. This project is currently paused while I focus on Blue Birding.

I created this project in a week during the pandemic. I had a lot of fun creating and then walking around the randomly placed rooms and discovering art I had never seen before. The project pulls data dynamically using the Met Museum of Art's free API.

I handled the networking and player/system programming for this project alongside two teammates who focused on graphics and additional programming. We had a great time building an aesthetically polished multiplayer VR game. Getting the dodgeball physics synced smoothly across the network between players was a great technical challenge.